Locked Mementos. Kakariko Village. Find the Fairy Fountain. Free the Divine Beasts. Reach Zora's Domain. Lanayru Tower.
Divine Beast Vah Ruta. Zora's Domain. Divine Beast Vah Rudania. Divine Beast Vah Medoh. Rito Village. Forbidden City Entry. Divine Beast Vah Naboris. The Hero's Sword. Great Hyrule Forest. Skull Dungeon 5. Crown Dungeon. Mermaid's Cave 7. Jabu-Jabu's Belly 8. Ancient Tomb 9. The Black Tower The Wind Waker. Outset Island 2. Forsaken Fortress 3. Windfall Island 4. Dragon Roost Island 5. Dragon Roost Cavern 6. Forest Haven 7. Forbidden Woods. Nayru's Pearl 9. Tower of the Gods Hyrule Castle Earth Temple Wind Temple The Triforce The Minish Cap.
Deepwood Shrine 2. Cave of Flames 3. Fortress of Winds 4. Temple of Droplets 5. Palace of Winds 6. Dark Hyrule Castle. Twilight Princess.
Ordon Village 2. The Twilight 3. Faron Woods: Twilight 4. Forest Temple 5. Kakariko Village: Twilight 6. Death Mountain 7. Goron Mines 8. Lanayru Province: Twilight 9. Lake Hylia: Sidequests Lakebed Temple The Master Sword.
Video Walkthrough Gerudo Desert Arbiter's Grounds Scaling Snowpeak Snowpeak Ruins Sacred Grove: Round Two Temple of Time In Search of the Sky City in the Sky Palace of Twilight Cave of Ordeals Hyrule Castle.
Phantom Hourglass. Mercay Island 2. Temple of Fire 3. Ocean King Part II 4. Temple of Wind 5. Temple of Courage 7. Ghost Ship. Ocean King Part IV 9. Goron Temple Temple of Ice Ocean King Part V Mutoh's Temple Ocean King Part VI. Spirit Tracks. The Beginning 2. The Forest Realm 3. Tower of Spirits 2 4. The Snow Realm 5. Along the way, I'll be telling you everything you can do in this game--not only every item and Heart Container you can collect, but every secret passage you can open in the overworld, every room in every dungeon in the underworld, every one-time treasure occurrence, etc.
For this reason, there may be a few seemingly superfluous detours for those who want to explore everything. Nevertheless, even if you just want the main items and complete each dungeon, this guide should still be of use to you too. But just be aware it's primarily written with the completionist in mind.
Before each dungeon, I'll tell you what all it's possible to have at that point in the game after walking you through how to get everything of course , then take you room by room through the dungeons.
At the end is an appendix that serves as a quick reference if you want to look up where certain things e. After that is a quick version of the guide for those more experienced with the game who just want to know the best order for completing the adventure and have a brief list of all there is to do in the game.
Furthermore, there is the Second Quest , which for the purposes of this guide I have treated as if it's a separate game altogether because in many senses it is! So this guide will have all new sections just for the Second Quest. For now, though, let's get back to the First Quest. Before we get into the guide proper, I should get you oriented with the map grid system this walkthrough will be using throughout.
This grid will form the basis of everywhere I tell you to go in the overworld. Vertical columns i. The farthest northern places will be a 1, and the farthest south will be an 8. The westernmost border of the overworld will be A, and the easternmost border where the sea is will be P. There is a world "map" of sorts at the top of the screen when you're in the overworld--well, it's more of a large gray rectangle, with a green dot signifying your location.
But still, it should help orient you at least a little bit.
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